Idl[U[`e@}jA

ړI

	e̓GXNvgŁAIdl̒eߒ`t@CłB
	iIŎgp`t@CʌJpɉǂ̂łj
	摜́AKMAPi/nyagakiyajɂČJ̓Idle摜𗘗p܂B

O

	1.KMAPɂāAIdle摜_E[h
		KMAP >> http://nyagakiya.sakura.ne.jp/
	Ώۂ̉摜t@ĆAshot_all.pngłB

	2.`t@Czu
	L2t@CyсA1.̒e摜t@C𓯈̃tH_ɔzuĂB
	izuCɓȂꍇ́ADȔzuɂĂAet@C̃tH_wLq
	KɘMĂj
		data_usershot.txt	c[U[`ef[^
		lib_usershot.txt	c[U[`eCuiew萔j

	_data_usershot_out.txt́A`ԍsɂ菜Oꂽef[^łB
	{IɗprȂȂ̂OĂ܂AKvȏꍇ̓[U[`ef[^
@@̔Cӂ̒`ƍւĂB

K{ƂȂLq

	1.GXNvg̖`ŁA[U[`eCuCN[hĂB
	2.GXNvg̖`ŁA[U[`ef[^[hĂB

	

		script_enemy_main{

			#include_function ".\lib_usershot.txt"
			let userShot = GetCurrentScriptDirectory() ~ "data_usershot.txt";

			@Initialize{
				LoadUserShotData( userShot );
				// `` ̑FX ```
			}

ew@

	CreateShot01̉摜wɁAe̒萔邢͔ԍݒ肵ĂB
	e̎ނƒ萔/ԍ̑ΉɂẮAw萔XgQƂĂB

	FԂےeijiԍ=9A萔=US_BALL_S_REDj

		CreateShot01( GetX(), GetY(), 1, 90, US_BALL_S_RED, 0 );
			邢
		CreateShot01( GetX(), GetY(), 1, 90, 9, 0 );



	̃Cû͎RɗpĒĂ܂܂񂪁AhbgGɊւĂ
	@KMAPɂ闘pKɏ]ĂB
	}jAɓoꂷTCgt@C͕ύXĂ\܂B
	}jAyъet@C̋Lq̓^up4̃GfB^ōœK
	@܂iĂĂ@\͖肠܂jB

	쐬ҁFEND
	JTCgFE.O.T.C. >> http://www5d.biglobe.ne.jp/~end2001/

